
This auto-formats all *.dart files in the repository outside of the `engine` subdirectory and enforces that these files stay formatted with a presubmit check. **Reviewers:** Please carefully review all the commits except for the one titled "formatted". The "formatted" commit was auto-generated by running `dev/tools/format.sh -a -f`. The other commits were hand-crafted to prepare the repo for the formatting change. I recommend reviewing the commits one-by-one via the "Commits" tab and avoiding Github's "Files changed" tab as it will likely slow down your browser because of the size of this PR. --------- Co-authored-by: Kate Lovett <katelovett@google.com> Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
254 lines
9.3 KiB
Dart
254 lines
9.3 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/material.dart';
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/// Animations class to compute animation values for overlay widgets.
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///
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/// Values are loosely based on Material Design specs, which are minimal.
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class Animations {
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Animations(
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this.openController,
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this.tapController,
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this.rippleController,
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this.dismissController,
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);
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final AnimationController openController;
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final AnimationController tapController;
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final AnimationController rippleController;
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final AnimationController dismissController;
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static const double backgroundMaxOpacity = 0.96;
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static const double backgroundTapRadius = 20.0;
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static const double rippleMaxOpacity = 0.75;
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static const double tapTargetToContentDistance = 20.0;
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static const double tapTargetMaxRadius = 44.0;
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static const double tapTargetMinRadius = 20.0;
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static const double tapTargetRippleRadius = 64.0;
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Animation<double> backgroundOpacity(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return const AlwaysStoppedAnimation<double>(0);
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case FeatureDiscoveryStatus.open:
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return Tween<double>(begin: 0, end: backgroundMaxOpacity).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0, 0.5, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.tap:
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return Tween<double>(
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begin: backgroundMaxOpacity,
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end: 0,
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).animate(CurvedAnimation(parent: tapController, curve: Curves.ease));
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case FeatureDiscoveryStatus.dismiss:
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return Tween<double>(begin: backgroundMaxOpacity, end: 0).animate(
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CurvedAnimation(
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parent: dismissController,
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curve: const Interval(0.2, 1.0, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.ripple:
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return const AlwaysStoppedAnimation<double>(backgroundMaxOpacity);
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}
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}
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Animation<double> backgroundRadius(FeatureDiscoveryStatus status, double backgroundRadiusMax) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return const AlwaysStoppedAnimation<double>(0);
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case FeatureDiscoveryStatus.open:
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return Tween<double>(begin: 0, end: backgroundRadiusMax).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0, 0.5, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.tap:
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return Tween<double>(
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begin: backgroundRadiusMax,
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end: backgroundRadiusMax + backgroundTapRadius,
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).animate(CurvedAnimation(parent: tapController, curve: Curves.ease));
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case FeatureDiscoveryStatus.dismiss:
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return Tween<double>(
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begin: backgroundRadiusMax,
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end: 0,
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).animate(CurvedAnimation(parent: dismissController, curve: Curves.ease));
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case FeatureDiscoveryStatus.ripple:
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return AlwaysStoppedAnimation<double>(backgroundRadiusMax);
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}
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}
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Animation<Offset> backgroundCenter(FeatureDiscoveryStatus status, Offset start, Offset end) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return AlwaysStoppedAnimation<Offset>(start);
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case FeatureDiscoveryStatus.open:
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return Tween<Offset>(begin: start, end: end).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0, 0.5, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.tap:
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return Tween<Offset>(
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begin: end,
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end: start,
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).animate(CurvedAnimation(parent: tapController, curve: Curves.ease));
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case FeatureDiscoveryStatus.dismiss:
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return Tween<Offset>(
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begin: end,
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end: start,
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).animate(CurvedAnimation(parent: dismissController, curve: Curves.ease));
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case FeatureDiscoveryStatus.ripple:
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return AlwaysStoppedAnimation<Offset>(end);
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}
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}
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Animation<double> contentOpacity(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return const AlwaysStoppedAnimation<double>(0);
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case FeatureDiscoveryStatus.open:
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return Tween<double>(begin: 0, end: 1.0).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0.4, 0.7, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.tap:
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return Tween<double>(begin: 1.0, end: 0).animate(
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CurvedAnimation(parent: tapController, curve: const Interval(0, 0.4, curve: Curves.ease)),
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);
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case FeatureDiscoveryStatus.dismiss:
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return Tween<double>(begin: 1.0, end: 0).animate(
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CurvedAnimation(
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parent: dismissController,
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curve: const Interval(0, 0.4, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.ripple:
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return const AlwaysStoppedAnimation<double>(1.0);
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}
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}
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Animation<double> rippleOpacity(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.ripple:
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return Tween<double>(begin: rippleMaxOpacity, end: 0).animate(
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CurvedAnimation(
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parent: rippleController,
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curve: const Interval(0.3, 0.8, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.closed:
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case FeatureDiscoveryStatus.open:
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case FeatureDiscoveryStatus.tap:
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case FeatureDiscoveryStatus.dismiss:
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return const AlwaysStoppedAnimation<double>(0);
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}
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}
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Animation<double> rippleRadius(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.ripple:
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if (rippleController.value >= 0.3 && rippleController.value <= 0.8) {
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return Tween<double>(begin: tapTargetMaxRadius, end: 79.0).animate(
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CurvedAnimation(
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parent: rippleController,
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curve: const Interval(0.3, 0.8, curve: Curves.ease),
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),
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);
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}
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return const AlwaysStoppedAnimation<double>(tapTargetMaxRadius);
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case FeatureDiscoveryStatus.closed:
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case FeatureDiscoveryStatus.open:
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case FeatureDiscoveryStatus.tap:
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case FeatureDiscoveryStatus.dismiss:
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return const AlwaysStoppedAnimation<double>(0);
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}
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}
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Animation<double> tapTargetOpacity(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return const AlwaysStoppedAnimation<double>(0);
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case FeatureDiscoveryStatus.open:
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return Tween<double>(begin: 0, end: 1.0).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0, 0.4, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.tap:
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return Tween<double>(begin: 1.0, end: 0).animate(
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CurvedAnimation(
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parent: tapController,
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curve: const Interval(0.1, 0.6, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.dismiss:
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return Tween<double>(begin: 1.0, end: 0).animate(
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CurvedAnimation(
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parent: dismissController,
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curve: const Interval(0.2, 0.8, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.ripple:
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return const AlwaysStoppedAnimation<double>(1.0);
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}
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}
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Animation<double> tapTargetRadius(FeatureDiscoveryStatus status) {
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switch (status) {
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case FeatureDiscoveryStatus.closed:
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return const AlwaysStoppedAnimation<double>(tapTargetMinRadius);
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case FeatureDiscoveryStatus.open:
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return Tween<double>(begin: tapTargetMinRadius, end: tapTargetMaxRadius).animate(
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CurvedAnimation(
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parent: openController,
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curve: const Interval(0, 0.4, curve: Curves.ease),
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),
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);
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case FeatureDiscoveryStatus.ripple:
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if (rippleController.value < 0.3) {
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return Tween<double>(begin: tapTargetMaxRadius, end: tapTargetRippleRadius).animate(
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CurvedAnimation(
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parent: rippleController,
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curve: const Interval(0, 0.3, curve: Curves.ease),
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),
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);
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} else if (rippleController.value < 0.6) {
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return Tween<double>(begin: tapTargetRippleRadius, end: tapTargetMaxRadius).animate(
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CurvedAnimation(
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parent: rippleController,
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curve: const Interval(0.3, 0.6, curve: Curves.ease),
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),
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);
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}
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return const AlwaysStoppedAnimation<double>(tapTargetMaxRadius);
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case FeatureDiscoveryStatus.tap:
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return Tween<double>(
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begin: tapTargetMaxRadius,
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end: tapTargetMinRadius,
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).animate(CurvedAnimation(parent: tapController, curve: Curves.ease));
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case FeatureDiscoveryStatus.dismiss:
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return Tween<double>(
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begin: tapTargetMaxRadius,
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end: tapTargetMinRadius,
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).animate(CurvedAnimation(parent: dismissController, curve: Curves.ease));
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}
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}
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}
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/// Enum to indicate the current status of a [FeatureDiscovery] widget.
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enum FeatureDiscoveryStatus {
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closed, // Overlay is closed.
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open, // Overlay is opening.
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ripple, // Overlay is rippling.
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tap, // Overlay is tapped.
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dismiss, // Overlay is being dismissed.
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}
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