flutter/examples/platform_channel_swift
Martin Kustermann c7c493ea5d
Roll engine to version b148e628ec86b3a9a0382e0bcfae73f0390a8232 (#20427)
This CL

  * rolls `engine.version` to flutter/engine@b148e628 (which includes dart sdk 2.1.0-dev)
  * rolls `goldens.version` to flutter/goldens@6c45fafdf (which includes updates due to skia changes in engine)
  * changes `platform.dill` to `platform_strong.dill` in various places due to flutter/engine@a84b210b
  * adds explicit `environment: sdk: ">=2.0.0-dev.68 < 3.0.0"` constraints to `pubspec.yaml` and `pubspec.yaml.tmpl` files (since pub defaults to `<2.0.0` if omitted) 
  * upgrades to newer versions of various 3rd party packages (to ensure transitive dependencies have `<3.0.0` sdk constraint)
2018-08-15 15:22:05 +02:00
..

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

We refer to the platform_channel project.