
This CL * rolls `engine.version` to flutter/engine@b148e628 (which includes dart sdk 2.1.0-dev) * rolls `goldens.version` to flutter/goldens@6c45fafdf (which includes updates due to skia changes in engine) * changes `platform.dill` to `platform_strong.dill` in various places due to flutter/engine@a84b210b * adds explicit `environment: sdk: ">=2.0.0-dev.68 < 3.0.0"` constraints to `pubspec.yaml` and `pubspec.yaml.tmpl` files (since pub defaults to `<2.0.0` if omitted) * upgrades to newer versions of various 3rd party packages (to ensure transitive dependencies have `<3.0.0` sdk constraint)
Example of calling platform services from Flutter
This project demonstrates how to connect a Flutter app to platform specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.
You can read more about accessing platform and third-party services in Flutter.
iOS
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can open ios/Runner.xcworkspace
in Xcode
and build/run the project as usual.
Android
We refer to the platform_channel project.