
This patch migrates iOS device listing from using Xcode instruments to using the libimobiledevice tools idevice_id and ideviceinfo. ideviceinfo was previously incompatible with iOS 11 physical devices; this has now been fixed. In 58fe8237d2ec012ea51a673bc228f6545af8bb3c flutter_tools migrated from libimobiledevice-based device listing on iOS to using Xcode instruments to work around the lack of support for iOS 11. Using instruments entails several downsides, including a significantly higher performance hit, and leaking hung DTServiceHub processes in certain cases when a simulator is running, necessitating workarounds in which we watched for, and cleaned up leaked DTServiceHub processes. This patch returns reverts the move to instruments now that it's no longer necessary. This reverts commit 58fe8237d2ec012ea51a673bc228f6545af8bb3c.
393 lines
12 KiB
Dart
393 lines
12 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:io';
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import 'dart:math' as math;
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import 'package:meta/meta.dart';
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import 'package:path/path.dart' as path;
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import 'utils.dart';
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/// The root of the API for controlling devices.
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DeviceDiscovery get devices => new DeviceDiscovery();
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/// Device operating system the test is configured to test.
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enum DeviceOperatingSystem { android, ios }
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/// Device OS to test on.
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DeviceOperatingSystem deviceOperatingSystem = DeviceOperatingSystem.android;
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/// Discovers available devices and chooses one to work with.
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abstract class DeviceDiscovery {
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factory DeviceDiscovery() {
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switch (deviceOperatingSystem) {
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case DeviceOperatingSystem.android:
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return new AndroidDeviceDiscovery();
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case DeviceOperatingSystem.ios:
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return new IosDeviceDiscovery();
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default:
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throw new StateError('Unsupported device operating system: {config.deviceOperatingSystem}');
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}
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}
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/// Selects a device to work with, load-balancing between devices if more than
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/// one are available.
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///
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/// Calling this method does not guarantee that the same device will be
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/// returned. For such behavior see [workingDevice].
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Future<Null> chooseWorkingDevice();
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/// A device to work with.
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///
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/// Returns the same device when called repeatedly (unlike
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/// [chooseWorkingDevice]). This is useful when you need to perform multiple
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/// operations on one.
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Future<Device> get workingDevice;
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/// Lists all available devices' IDs.
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Future<List<String>> discoverDevices();
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/// Checks the health of the available devices.
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Future<Map<String, HealthCheckResult>> checkDevices();
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/// Prepares the system to run tasks.
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Future<Null> performPreflightTasks();
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}
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/// A proxy for one specific device.
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abstract class Device {
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/// A unique device identifier.
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String get deviceId;
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/// Whether the device is awake.
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Future<bool> isAwake();
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/// Whether the device is asleep.
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Future<bool> isAsleep();
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/// Wake up the device if it is not awake.
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Future<Null> wakeUp();
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/// Send the device to sleep mode.
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Future<Null> sendToSleep();
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/// Emulates pressing the power button, toggling the device's on/off state.
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Future<Null> togglePower();
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/// Unlocks the device.
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///
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/// Assumes the device doesn't have a secure unlock pattern.
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Future<Null> unlock();
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/// Read memory statistics for a process.
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Future<Map<String, dynamic>> getMemoryStats(String packageName);
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/// Stop a process.
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Future<Null> stop(String packageName);
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}
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class AndroidDeviceDiscovery implements DeviceDiscovery {
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// Parses information about a device. Example:
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//
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// 015d172c98400a03 device usb:340787200X product:nakasi model:Nexus_7 device:grouper
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static final RegExp _kDeviceRegex = new RegExp(r'^(\S+)\s+(\S+)(.*)');
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static AndroidDeviceDiscovery _instance;
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factory AndroidDeviceDiscovery() {
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return _instance ??= new AndroidDeviceDiscovery._();
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}
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AndroidDeviceDiscovery._();
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AndroidDevice _workingDevice;
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@override
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Future<AndroidDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random Android device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<Null> chooseWorkingDevice() async {
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final List<Device> allDevices = (await discoverDevices())
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.map((String id) => new AndroidDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No Android devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[new math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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final List<String> output = (await eval(adbPath, <String>['devices', '-l'], canFail: false))
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.trim().split('\n');
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final List<String> results = <String>[];
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for (String line in output) {
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// Skip lines like: * daemon started successfully *
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if (line.startsWith('* daemon '))
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continue;
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if (line.startsWith('List of devices'))
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continue;
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if (_kDeviceRegex.hasMatch(line)) {
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final Match match = _kDeviceRegex.firstMatch(line);
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final String deviceID = match[1];
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final String deviceState = match[2];
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if (!const <String>['unauthorized', 'offline'].contains(deviceState)) {
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results.add(deviceID);
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}
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} else {
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throw 'Failed to parse device from adb output: "$line"';
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}
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}
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return results;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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try {
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final AndroidDevice device = new AndroidDevice(deviceId: deviceId);
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// Just a smoke test that we can read wakefulness state
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// TODO(yjbanov): check battery level
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await device._getWakefulness();
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results['android-device-$deviceId'] = new HealthCheckResult.success();
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} catch(e, s) {
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results['android-device-$deviceId'] = new HealthCheckResult.error(e, s);
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}
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}
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return results;
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}
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@override
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Future<Null> performPreflightTasks() async {
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// Kills the `adb` server causing it to start a new instance upon next
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// command.
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//
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// Restarting `adb` helps with keeping device connections alive. When `adb`
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// runs non-stop for too long it loses connections to devices. There may be
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// a better method, but so far that's the best one I've found.
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await exec(adbPath, <String>['kill-server'], canFail: false);
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}
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}
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class AndroidDevice implements Device {
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AndroidDevice({@required this.deviceId});
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@override
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final String deviceId;
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/// Whether the device is awake.
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@override
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Future<bool> isAwake() async {
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return await _getWakefulness() == 'Awake';
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}
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/// Whether the device is asleep.
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@override
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Future<bool> isAsleep() async {
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return await _getWakefulness() == 'Asleep';
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}
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/// Wake up the device if it is not awake using [togglePower].
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@override
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Future<Null> wakeUp() async {
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if (!(await isAwake()))
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await togglePower();
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}
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/// Send the device to sleep mode if it is not asleep using [togglePower].
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@override
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Future<Null> sendToSleep() async {
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if (!(await isAsleep()))
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await togglePower();
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}
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/// Sends `KEYCODE_POWER` (26), which causes the device to toggle its mode
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/// between awake and asleep.
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@override
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Future<Null> togglePower() async {
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await shellExec('input', const <String>['keyevent', '26']);
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}
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/// Unlocks the device by sending `KEYCODE_MENU` (82).
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///
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/// This only works when the device doesn't have a secure unlock pattern.
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@override
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Future<Null> unlock() async {
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await wakeUp();
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await shellExec('input', const <String>['keyevent', '82']);
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}
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/// Retrieves device's wakefulness state.
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///
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/// See: https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/os/PowerManagerInternal.java
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Future<String> _getWakefulness() async {
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final String powerInfo = await shellEval('dumpsys', <String>['power']);
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final String wakefulness = grep('mWakefulness=', from: powerInfo).single.split('=')[1].trim();
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return wakefulness;
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}
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/// Executes [command] on `adb shell` and returns its exit code.
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Future<Null> shellExec(String command, List<String> arguments, { Map<String, String> environment }) async {
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await exec(adbPath, <String>['shell', command]..addAll(arguments), environment: environment, canFail: false);
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}
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/// Executes [command] on `adb shell` and returns its standard output as a [String].
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Future<String> shellEval(String command, List<String> arguments, { Map<String, String> environment }) {
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return eval(adbPath, <String>['shell', command]..addAll(arguments), environment: environment, canFail: false);
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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final String meminfo = await shellEval('dumpsys', <String>['meminfo', packageName]);
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final Match match = new RegExp(r'TOTAL\s+(\d+)').firstMatch(meminfo);
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assert(match != null, 'could not parse dumpsys meminfo output');
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return <String, dynamic>{
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'total_kb': int.parse(match.group(1)),
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};
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}
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@override
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Future<Null> stop(String packageName) async {
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return shellExec('am', <String>['force-stop', packageName]);
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}
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}
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class IosDeviceDiscovery implements DeviceDiscovery {
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static IosDeviceDiscovery _instance;
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factory IosDeviceDiscovery() {
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return _instance ??= new IosDeviceDiscovery._();
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}
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IosDeviceDiscovery._();
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IosDevice _workingDevice;
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@override
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Future<IosDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random iOS device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<Null> chooseWorkingDevice() async {
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final List<IosDevice> allDevices = (await discoverDevices())
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.map((String id) => new IosDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No iOS devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[new math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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// TODO(yjbanov): use the -k UniqueDeviceID option, which requires much less parsing.
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final List<String> iosDeviceIDs = grep('UniqueDeviceID', from: await eval('ideviceinfo', <String>[]))
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.map((String line) => line.split(' ').last).toList();
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if (iosDeviceIDs.isEmpty)
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throw 'No connected iOS devices found.';
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return iosDeviceIDs;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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// TODO: do a more meaningful connectivity check than just recording the ID
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results['ios-device-$deviceId'] = new HealthCheckResult.success();
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}
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return results;
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}
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@override
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Future<Null> performPreflightTasks() async {
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// Currently we do not have preflight tasks for iOS.
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return null;
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}
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}
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/// iOS device.
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class IosDevice implements Device {
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const IosDevice({ @required this.deviceId });
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@override
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final String deviceId;
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// The methods below are stubs for now. They will need to be expanded.
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// We currently do not have a way to lock/unlock iOS devices. So we assume the
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// devices are already unlocked. For now we'll just keep them at minimum
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// screen brightness so they don't drain battery too fast.
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@override
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Future<bool> isAwake() async => true;
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@override
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Future<bool> isAsleep() async => false;
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@override
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Future<Null> wakeUp() async {}
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@override
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Future<Null> sendToSleep() async {}
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@override
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Future<Null> togglePower() async {}
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@override
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Future<Null> unlock() async {}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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throw 'Not implemented';
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}
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@override
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Future<Null> stop(String packageName) async {}
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}
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/// Path to the `adb` executable.
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String get adbPath {
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final String androidHome = Platform.environment['ANDROID_HOME'];
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if (androidHome == null)
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throw 'ANDROID_HOME environment variable missing. This variable must '
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'point to the Android SDK directory containing platform-tools.';
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final String adbPath = path.join(androidHome, 'platform-tools/adb');
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if (!canRun(adbPath))
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throw 'adb not found at: $adbPath';
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return path.absolute(adbPath);
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}
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