flutter/examples/platform_channel
auto-submit[bot] f8a77225f3
Reverts "Update gradle lockfiles template" (#142889)
Reverts flutter/flutter#140115

Initiated by: bartekpacia

Reason for reverting: broke the tree

- [`Linux firebase_abstract_method_smoke_test`](https://ci.chromium.org/ui/p/flutter/builders/prod/Linux%20firebase_abstract_method_smoke_test/15844/overview)
- [`Linux_android android_view_scroll_perf__timeline_summary`](https://ci.chromium.org/ui/p/flutter/builders/prod/Linux_android%20android_view_scroll_perf__timeline_summary/13453/overview)
- [`Linux_android platform_views

Original PR Author: bartekpacia

Reviewed By: {gmackall}

This change reverts the following previous change:
Original Description:
This PR updates almost* all Gradle buildscripts in the Flutter repo the `example` and `dev` (in particular, in `dev/integration_tests` and in `dev/benchmarks`) directories to apply Flutter's Gradle plugins using the declarative `plugins {}` block.

*almost, because:
- add-to-app (aka hybrid) apps are not migrated (related https://github.com/flutter/flutter/issues/138756)
- apps that purposefully use build files to ensure backward compatibility (e.g. [`gradle_deprecated_settings`](https://github.com/flutter/flutter/tree/3.16.0/dev/integration_tests/gradle_deprecated_settings))
2024-02-04 14:28:18 +00:00
..
2024-02-01 18:53:23 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.