
Previously, applyPaintTransform() had to know how it was positioned in its parent, even though that's really the parent's responsibility. Now, applyPaintTransform() is given a child and applies the transform that it would give the child during paint. This makes it possible for applyPaintTransform() to work across coordinate system boundaries (e.g. box to sector, or view to box -- previously, view to box only worked because we explicitly skipped that step -- since view doesn't actually apply a transform, it doesn't really matter).
Flutter
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
Flutter is an early-stage open-source project. We are still missing core features like accessibility, text input, localization, and more. However, you can build demos and examples today. We hope you try it out and send us feedback.
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For information about using Flutter to build apps, please see the getting started guide.
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For information about contributing code to Flutter itself, please see CONTRIBUTING.md.
Community
Join us on IRC at #flutter
on Freenode or join our mailing list,
flutter-dev@googlegroups.com.
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