198 lines
6.8 KiB
Dart
198 lines
6.8 KiB
Dart
// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../../artifacts.dart';
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import '../../base/build.dart';
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import '../../base/common.dart';
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import '../../base/file_system.dart';
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import '../../base/io.dart';
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import '../../base/process.dart';
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import '../../base/process_manager.dart';
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import '../../build_info.dart';
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import '../../macos/xcode.dart';
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import '../build_system.dart';
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import '../exceptions.dart';
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import 'dart.dart';
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/// Supports compiling a dart kernel file to an assembly file.
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///
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/// If more than one iOS arch is provided, then this rule will
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/// produce a univeral binary.
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abstract class AotAssemblyBase extends Target {
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const AotAssemblyBase();
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@override
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Future<void> build(Environment environment) async {
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final AOTSnapshotter snapshotter = AOTSnapshotter(reportTimings: false);
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final String buildOutputPath = environment.buildDir.path;
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, 'aot_assembly');
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}
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if (environment.defines[kTargetPlatform] == null) {
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throw MissingDefineException(kTargetPlatform, 'aot_assembly');
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}
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final bool bitcode = environment.defines[kBitcodeFlag] == 'true';
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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final TargetPlatform targetPlatform = getTargetPlatformForName(environment.defines[kTargetPlatform]);
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final List<DarwinArch> iosArchs = environment.defines[kIosArchs]?.split(',')?.map(getIOSArchForName)?.toList()
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?? <DarwinArch>[DarwinArch.arm64];
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if (targetPlatform != TargetPlatform.ios) {
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throw Exception('aot_assembly is only supported for iOS applications');
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}
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// If we're building for a single architecture (common), then skip the lipo.
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if (iosArchs.length == 1) {
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final int snapshotExitCode = await snapshotter.build(
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platform: targetPlatform,
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buildMode: buildMode,
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mainPath: environment.buildDir.childFile('app.dill').path,
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packagesPath: environment.projectDir.childFile('.packages').path,
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outputPath: environment.outputDir.path,
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darwinArch: iosArchs.single,
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bitcode: bitcode,
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);
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if (snapshotExitCode != 0) {
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throw Exception('AOT snapshotter exited with code $snapshotExitCode');
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}
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} else {
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// If we're building multiple iOS archs the binaries need to be lipo'd
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// together.
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final List<Future<int>> pending = <Future<int>>[];
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for (DarwinArch iosArch in iosArchs) {
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pending.add(snapshotter.build(
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platform: targetPlatform,
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buildMode: buildMode,
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mainPath: environment.buildDir.childFile('app.dill').path,
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packagesPath: environment.projectDir.childFile('.packages').path,
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outputPath: fs.path.join(buildOutputPath, getNameForDarwinArch(iosArch)),
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darwinArch: iosArch,
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bitcode: bitcode,
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));
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}
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final List<int> results = await Future.wait(pending);
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if (results.any((int result) => result != 0)) {
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throw Exception('AOT snapshotter exited with code ${results.join()}');
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}
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final ProcessResult result = await processManager.run(<String>[
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'lipo',
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...iosArchs.map((DarwinArch iosArch) =>
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fs.path.join(buildOutputPath, getNameForDarwinArch(iosArch), 'App.framework', 'App')),
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'-create',
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'-output',
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fs.path.join(environment.outputDir.path, 'App.framework', 'App'),
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]);
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if (result.exitCode != 0) {
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throw Exception('lipo exited with code ${result.exitCode}');
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}
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}
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}
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}
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/// Generate an assembly target from a dart kernel file in release mode.
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class AotAssemblyRelease extends AotAssemblyBase {
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const AotAssemblyRelease();
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@override
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String get name => 'aot_assembly_release';
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/ios.dart'),
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Source.pattern('{BUILD_DIR}/app.dill'),
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Source.pattern('{PROJECT_DIR}/.packages'),
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Source.artifact(Artifact.engineDartBinary),
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Source.artifact(Artifact.skyEnginePath),
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Source.artifact(Artifact.genSnapshot,
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platform: TargetPlatform.ios,
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mode: BuildMode.release,
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),
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{OUTPUT_DIR}/App.framework/App'),
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];
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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];
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}
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/// Generate an assembly target from a dart kernel file in profile mode.
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class AotAssemblyProfile extends AotAssemblyBase {
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const AotAssemblyProfile();
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@override
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String get name => 'aot_assembly_profile';
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/ios.dart'),
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Source.pattern('{BUILD_DIR}/app.dill'),
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Source.pattern('{PROJECT_DIR}/.packages'),
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Source.artifact(Artifact.engineDartBinary),
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Source.artifact(Artifact.skyEnginePath),
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Source.artifact(Artifact.genSnapshot,
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platform: TargetPlatform.ios,
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mode: BuildMode.profile,
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),
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{OUTPUT_DIR}/App.framework/App'),
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];
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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];
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}
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/// Create an App.framework for debug iOS targets.
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///
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/// This framework needs to exist for the Xcode project to link/bundle,
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/// but it isn't actually executed. To generate something valid, we compile a trivial
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/// constant.
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Future<RunResult> createStubAppFramework(Directory appFrameworkDirectory) async {
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File outputFile;
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try {
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if (!appFrameworkDirectory.existsSync()) {
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appFrameworkDirectory.createSync(recursive: true);
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}
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outputFile = appFrameworkDirectory.childFile('App');
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outputFile.createSync(recursive: true);
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} catch (e) {
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throwToolExit('Failed to create App.framework stub at ${appFrameworkDirectory.path}');
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}
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final Directory tempDir = fs.systemTempDirectory.createTempSync('flutter_tools_stub_source.');
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try {
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final File stubSource = tempDir.childFile('debug_app.cc')
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..writeAsStringSync(r'''
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static const int Moo = 88;
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''');
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return await xcode.clang(<String>[
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'-x',
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'c',
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stubSource.path,
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'-dynamiclib',
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'-Xlinker', '-rpath', '-Xlinker', '@executable_path/Frameworks',
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'-Xlinker', '-rpath', '-Xlinker', '@loader_path/Frameworks',
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'-install_name', '@rpath/App.framework/App',
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'-o', outputFile.path,
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]);
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} finally {
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try {
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tempDir.deleteSync(recursive: true);
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} on FileSystemException catch (_) {
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// Best effort. Sometimes we can't delete things from system temp.
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}
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}
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}
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