
- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release. - Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose - Automatically run pub get like other build commands
159 lines
5.9 KiB
Dart
159 lines
5.9 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../artifacts.dart';
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import '../base/common.dart';
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import '../base/file_system.dart';
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import '../base/logger.dart';
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import '../base/process.dart';
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import '../build_info.dart';
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import '../cache.dart';
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import '../globals.dart' as globals;
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import '../plugins.dart';
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import '../project.dart';
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import 'property_sheet.dart';
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import 'visual_studio.dart';
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/// Builds the Windows project using msbuild.
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Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {
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String target,
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VisualStudio visualStudioOverride,
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}) async {
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if (!windowsProject.solutionFile.existsSync()) {
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throwToolExit(
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'No Windows desktop project configured. '
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'See https://github.com/flutter/flutter/wiki/Desktop-shells#create '
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'to learn about adding Windows support to a project.');
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}
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// Check for incompatibility between the Flutter tool version and the project
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// template version, since the tempalte isn't stable yet.
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final int templateCompareResult = _compareTemplateVersions(windowsProject);
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if (templateCompareResult < 0) {
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throwToolExit('The Windows runner was created with an earlier version of '
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'the template, which is not yet stable.\n\n'
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'Delete the windows/ directory and re-run \'flutter create .\', '
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're-applying any previous changes.');
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} else if (templateCompareResult > 0) {
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throwToolExit('The Windows runner was created with a newer version of the '
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'template, which is not yet stable.\n\n'
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'Upgrade Flutter and try again.');
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}
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// Ensure that necessary emphemeral files are generated and up to date.
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_writeGeneratedFlutterProperties(windowsProject, buildInfo, target);
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createPluginSymlinks(windowsProject.project);
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final VisualStudio visualStudio = visualStudioOverride ?? VisualStudio(
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fileSystem: globals.fs,
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platform: globals.platform,
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logger: globals.logger,
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processManager: globals.processManager,
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);
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final String vcvarsScript = visualStudio.vcvarsPath;
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if (vcvarsScript == null) {
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throwToolExit('Unable to find suitable Visual Studio toolchain. '
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'Please run `flutter doctor` for more details.');
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}
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if (!buildInfo.isDebug) {
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const String warning = '🚧 ';
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globals.printStatus(warning * 20);
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globals.printStatus('Warning: Only debug is currently implemented for Windows. This is effectively a debug build.');
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globals.printStatus('See https://github.com/flutter/flutter/issues/38477 for details and updates.');
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globals.printStatus(warning * 20);
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globals.printStatus('');
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}
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final String buildScript = globals.fs.path.join(
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Cache.flutterRoot,
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'packages',
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'flutter_tools',
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'bin',
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'vs_build.bat',
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);
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final String configuration = buildInfo.isDebug ? 'Debug' : 'Release';
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final String solutionPath = windowsProject.solutionFile.path;
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final Stopwatch sw = Stopwatch()..start();
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final Status status = globals.logger.startProgress(
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'Building Windows application...',
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timeout: null,
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);
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int result;
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try {
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// Run the script with a relative path to the project using the enclosing
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// directory as the workingDirectory, to avoid hitting the limit on command
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// lengths in batch scripts if the absolute path to the project is long.
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result = await processUtils.stream(
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<String>[
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buildScript,
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vcvarsScript,
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globals.fs.path.basename(solutionPath),
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configuration,
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],
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environment: <String, String>{
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if (globals.logger.isVerbose)
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'VERBOSE_SCRIPT_LOGGING': 'true'
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},
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workingDirectory: globals.fs.path.dirname(solutionPath),
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trace: true,
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);
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} finally {
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status.cancel();
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}
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if (result != 0) {
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throwToolExit('Build process failed. To view the stack trace, please run `flutter run -d windows -v`.');
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}
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globals.flutterUsage.sendTiming('build', 'vs_build', Duration(milliseconds: sw.elapsedMilliseconds));
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}
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/// Writes the generatedPropertySheetFile with the configuration for the given build.
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void _writeGeneratedFlutterProperties(
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WindowsProject windowsProject,
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BuildInfo buildInfo,
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String target,
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) {
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final Map<String, String> environment = <String, String>{
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'FLUTTER_ROOT': Cache.flutterRoot,
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'FLUTTER_EPHEMERAL_DIR': windowsProject.ephemeralDirectory.path,
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'PROJECT_DIR': windowsProject.project.directory.path,
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if (target != null)
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'FLUTTER_TARGET': target,
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...buildInfo.toEnvironmentConfig(),
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};
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if (globals.artifacts is LocalEngineArtifacts) {
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final LocalEngineArtifacts localEngineArtifacts = globals.artifacts as LocalEngineArtifacts;
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final String engineOutPath = localEngineArtifacts.engineOutPath;
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environment['FLUTTER_ENGINE'] = globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath));
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environment['LOCAL_ENGINE'] = globals.fs.path.basename(engineOutPath);
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}
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final File propsFile = windowsProject.generatedPropertySheetFile;
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propsFile.createSync(recursive: true);
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propsFile.writeAsStringSync(PropertySheet(environmentVariables: environment).toString());
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}
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// Checks the template version of [project] against the current template
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// version. Returns < 0 if the project is older than the current template, > 0
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// if it's newer, and 0 if they match.
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int _compareTemplateVersions(WindowsProject project) {
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const String projectVersionBasename = '.template_version';
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final int expectedVersion = int.parse(globals.fs.file(globals.fs.path.join(
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globals.fs.path.absolute(Cache.flutterRoot),
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'packages',
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'flutter_tools',
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'templates',
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'app',
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'windows.tmpl',
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'flutter',
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projectVersionBasename,
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)).readAsStringSync());
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final File projectVersionFile = project.managedDirectory.childFile(projectVersionBasename);
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final int version = projectVersionFile.existsSync()
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? int.tryParse(projectVersionFile.readAsStringSync())
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: 0;
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return version.compareTo(expectedVersion);
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}
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