This splits the frame pipeline into two, beginFrame and drawFrame.
As part of making this change I added some debugging hooks that helped
debug the issues that came up:
* I added debugPrintScheduleFrameStacks which prints a stack whenever
a frame is actually scheduled, so you can see why frames are being
scheduled.
* I added some toString output to EditableText and RawKeyboardListener.
* I added a scheduler_tester.dart library for scheduler library tests.
* I changed the test framework to flush microtasks before pumping.
* Some asserts that had the old string literal form were replaced by
asserts with messages.
I also fixed a few subtle bugs that this uncovered:
* setState() now calls `ensureVisualUpdate`, rather than
`scheduleFrame`. This means that calling it from an
AnimationController callback does not actually schedule an extra
redundant frame as it used to.
* I corrected some documentation.