This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
This pull request aims to improve code readability, based on feedback gathered in a recent design doc.
<br>
There are two factors that hugely impact how easy it is to understand a piece of code: **verbosity** and **complexity**.
Reducing **verbosity** is important, because boilerplate makes a project more difficult to navigate. It also has a tendency to make one's eyes gloss over, and subtle typos/bugs become more likely to slip through.
Reducing **complexity** makes the code more accessible to more people. This is especially important for open-source projects like Flutter, where the code is read by those who make contributions, as well as others who read through source code as they debug their own projects.
<hr>
<br>
The following examples show how pattern-matching might affect these two factors:
<details> <summary><h3>Example 1 (GOOD)</h3> [click to expand]</summary>
```dart
if (ancestor case InheritedElement(:final InheritedTheme widget)) {
themes.add(widget);
}
```
Without using patterns, this might expand to
```dart
if (ancestor is InheritedElement) {
final InheritedWidget widget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(widget);
}
}
```
Had `ancestor` been a non-local variable, it would need to be "converted" as well:
```dart
final Element ancestor = this.ancestor;
if (ancestor is InheritedElement) {
final InheritedWidget inheritedWidget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(theme);
}
}
```
</details>
<details> <summary><h3>Example 2 (BAD) </h3> [click to expand]</summary>
```dart
if (widget case PreferredSizeWidget(preferredSize: Size(:final double height))) {
return height;
}
```
Assuming `widget` is a non-local variable, this would expand to:
```dart
final Widget widget = this.widget;
if (widget is PreferredSizeWidget) {
return widget.preferredSize.height;
}
```
<br>
</details>
In both of the examples above, an `if-case` statement simultaneously verifies that an object meets the specified criteria and performs a variable assignment accordingly.
But there are some differences: Example 2 uses a more deeply-nested pattern than Example 1 but makes fewer useful checks.
**Example 1:**
- checks that `ancestor` is an `InheritedElement`
- checks that the inherited element's `widget` is an `InheritedTheme`
**Example 2:**
- checks that `widget` is a `PreferredSizeWidget`
(every `PreferredSizeWidget` has a `size` field, and every `Size` has a `height` field)
<br>
<hr>
I feel hesitant to try presenting a set of cut-and-dry rules as to which scenarios should/shouldn't use pattern-matching, since there are an abundance of different types of patterns, and an abundance of different places where they might be used.
But hopefully the conversations we've had recently will help us converge toward a common intuition of how pattern-matching can best be utilized for improved readability.
<br><br>
- resolves https://github.com/flutter/flutter/issues/152313
- Design Doc: [flutter.dev/go/dart-patterns](https://flutter.dev/go/dart-patterns)
Opening a Swift package in Xcode generates `.build` and `.swiftpm` directories. These should be ignored as they contain intermediary build artifacts that aren't meant to be checked-in.
Part of https://github.com/flutter/flutter/issues/148018
Here's another PR with a couple of typos fixed. As you can see there was a typo in _fileReferenceI**n**dentifiers_, in class _ParsedProjectInfo._ Maybe we should do some check on that since I'm not sure if that property is used somewhere outside Flutter?
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.
Fixes https://github.com/flutter/flutter/issues/146369.
## Included Features
This PR includes the following features:
* Enabling SPM via config
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects)
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
* Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods
This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.
## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.
The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`.
In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.
CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.
## Not Included Features
It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
Convert `ProjectMigration.run()` and `ProjectMigrator.migrate()` to be async.
Needed for Swift Package Manager migration, which requires some async processes: https://github.com/flutter/flutter/pull/146256
Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619
1. Turn on `DEAD_CODE_STRIPPING` in macOS template.
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.
Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.
Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode.
Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Windows.
Mainly follows the design of https://github.com/flutter/flutter/pull/134031.
Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.
Reland of #134031. (Reverted in #135069.) Contains the fix for b/301051367 together with cl/567233346.
Support for FFI calls with `@Native external` functions through Native assets on Linux. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Linux.
Mainly follows the design of https://github.com/flutter/flutter/pull/130494.
Some differences are:
* Linux does not support cross compiling or compiling for multiple architectures, so this has not been implemented.
* Linux has no add2app.
The assets copying is done in the install-phase of the CMake build of a flutter app.
CMake requires the native assets folder to exist, so we create it also when the feature is disabled or there are no assets.
### Tests
This PR adds new tests to cover the various use cases.
* packages/flutter_tools/test/general.shard/linux/native_assets_test.dart
* Unit tests the Linux-specific part of building native assets.
It also extends various existing tests:
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for Linux and flutter-tester.
Reverts flutter/flutter#134031
context: b/301051367
Looked at the error message from the broken TAP target, but seems like the failure might be non trivial to resolve. Would it be okay if we revert this for now while it is being triaged?
Support for FFI calls with `@Native external` functions through Native assets on Linux. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Linux.
Mainly follows the design of https://github.com/flutter/flutter/pull/130494.
Some differences are:
* Linux does not support cross compiling or compiling for multiple architectures, so this has not been implemented.
* Linux has no add2app.
The assets copying is done in the install-phase of the CMake build of a flutter app.
CMake requires the native assets folder to exist, so we create it also when the feature is disabled or there are no assets.
### Tests
This PR adds new tests to cover the various use cases.
* packages/flutter_tools/test/general.shard/linux/native_assets_test.dart
* Unit tests the Linux-specific part of building native assets.
It also extends various existing tests:
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for Linux and flutter-tester.
Starting in Xcode 15, when building macOS, DT_TOOLCHAIN_DIR cannot be used to evaluate LD_RUNPATH_SEARCH_PATHS or LIBRARY_SEARCH_PATHS. `xcodebuild` error message recommend using TOOLCHAIN_DIR instead.
Since Xcode 15 isn't in CI, I tested it in a one-off `led` test:
* [Pre-fix failure](04e485a0b1/+/build.proto)
* [Post-fix success](d454a3e181/+/build.proto)
Fixes https://github.com/flutter/flutter/issues/132755.
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.
* Add Info.plist from build directory as input path to Thin Binary build phase
* fix directive ordering
* migrate benchmark, integration, and example tests