The main purpose of this PR is to make it so that when you set the
initial route and it's a hierarchical route (e.g. `/a/b/c`), it
implies multiple pushes, one for each step of the route (so in that
case, `/`, `/a`, `/a/b`, and `/a/b/c`, in that order). If any of those
routes don't exist, it falls back to '/'.
As part of doing that, I:
* Changed the default for MaterialApp.initialRoute to honor the
actual initial route.
* Added a MaterialApp.onUnknownRoute for handling bad routes.
* Added a feature to flutter_driver that allows the host test script
and the device test app to communicate.
* Added a test to make sure `flutter drive --route` works.
(Hopefully that will also prove `flutter run --route` works, though
this isn't testing the `flutter` tool's side of that. My main
concern is over whether the engine side works.)
* Fixed `flutter drive` to output the right target file name.
* Changed how the stocks app represents its data, so that we can
show a page for a stock before we know if it exists.
* Made it possible to show a stock page that doesn't exist. It shows
a progress indicator if we're loading the data, or else shows a
message saying it doesn't exist.
* Changed the pathing structure of routes in stocks to work more
sanely.
* Made search in the stocks app actually work (before it only worked
if we happened to accidentally trigger a rebuild). Added a test.
* Replaced some custom code in the stocks app with a BackButton.
* Added a "color" feature to BackButton to support the stocks use case.
* Spaced out the ErrorWidget text a bit more.
* Added `RouteSettings.copyWith`, which I ended up not using.
* Improved the error messages around routing.
While I was in some files I made a few formatting fixes, fixed some
code health issues, and also removed `flaky: true` from some devicelab
tests that have been stable for a while. Also added some documentation
here and there.
This ensures that when someone opens the project using IDEA,
the Flutter plugin will find the location of the Flutter SDK
and run "flutter packages get".
* Manually fix every use of Point.x and Point.y
Some of these were moved to dx/dy, but not all.
* Manually convert uses of the old gradient API
* Remove old reference to Point.
* Mechanical changes
I applied the following at the root of the Flutter repository:
git ls-files -z | xargs -0 sed -i 's/\bPoint[.]origin\b/Offset.zero/g'
git ls-files -z | xargs -0 sed -i 's/\bPoint[.]lerp\b/Offset.lerp/g'
git ls-files -z | xargs -0 sed -i 's/\bnew Point\b/new Offset/g'
git ls-files -z | xargs -0 sed -i 's/\bconst Point\b/const Offset/g'
git ls-files -z | xargs -0 sed -i 's/\bstatic Point /static Offset /g'
git ls-files -z | xargs -0 sed -i 's/\bfinal Point /final Offset /g'
git ls-files -z | xargs -0 sed -i 's/^\( *\)Point /\1Offset /g'
git ls-files -z | xargs -0 sed -i 's/ui[.]Point\b/ui.Offset/g'
git ls-files -z | xargs -0 sed -i 's/(Point\b/(Offset/g'
git ls-files -z | xargs -0 sed -i 's/\([[{,]\) Point\b/\1 Offset/g'
git ls-files -z | xargs -0 sed -i 's/@required Point\b/@required Offset/g'
git ls-files -z | xargs -0 sed -i 's/<Point>/<Offset>/g'
git ls-files -z | xargs -0 sed -i 's/[.]toOffset()//g'
git ls-files -z | xargs -0 sed -i 's/[.]toPoint()//g'
git ls-files -z | xargs -0 sed -i 's/\bshow Point, /show /g'
git ls-files -z | xargs -0 sed -i 's/\bshow Point;/show Offset;/g'
* Mechanical changes - dartdocs
I applied the following at the root of the Flutter repository:
git ls-files -z | xargs -0 sed -i 's/\ba \[Point\]/an [Offset]/g'
git ls-files -z | xargs -0 sed -i 's/\[Point\]/[Offset]/g'
* Further improvements and a test
* Fix minor errors from rebasing...
* Roll engine
Rename State.config to State.widget
Rename State.didUpdateConfig to State.didUpdateWidget
Renamed all State subclasses' local variables named config to something else
* generate_from_arb has been moved to intl_translantion library
* fixed typo
* added missing intl dependency
* Regenerated language files with latest intl script
* Added version to intl_translations
* added isolate min version constraint
This yak shave went as follows:
Fix https://github.com/flutter/flutter/issues/8795 by adding stocks to
the examples README.
Notice the layers entry in that README isn't quite right either.
Update that.
Check the layers/README file is worth pointing at.
Update the layers/README.
Let's run some of the layer tests to see if they still work.
Oops, need to update them to gradle.
Ok let's try running them again.
Oops, sector is broken.
Add a test for sector.
Fix sector. Find you need to add an assert to a const constructor.
Notice we need to turn const asserts on for the analyzer.
Notice the analysis_options files are out of sync with each other and
with the full list of lints.
Turn on the lints that should be on.
Fix the bugs that finds.
* Make IntelliJ metadata files consistent with the current flutter create template
* Add missing IJ files from current flutter create template
* Remove run config from layers as it requires running with -t
* Remove workspace.xml files per review feedback
Gradle projects are evaluated in lexicographical order, and the plugin
projects are at the same level as the :app project, so if a plugin has
a name that comes before 'app' (like, for example, any name that starts
with a capital letter), the plugin project will be evaluated before
:app.
Since :app applies the Flutter Gradle plugin, which tries to
modify the dependencies of the plugin projects, we have a problem if the
plugin projects have already been evaluated. Adding
evaluationDependsOn(':app') to the plugin projects fixes this.
Updated example projects to the latest (plugin-enabled) Gradle build
files.
Also removed two unused imports in `pluginClass.java.tmpl`.
After this patch, there are three major text input widgets:
* EditableText. This widget is a low-level editing control that
interacts with the IME and displays a blinking cursor.
* TextField. This widget is a Material Design text field, with all the
bells and whistles. It is highly configurable and can be reduced down
to a fairly simple control by setting its `decoration` property to
null.
* TextFormField. This widget is a FormField that wraps a TextField.
This patch also replaces the InputValue data model for these widgets
with a Listenable TextEditingController, which is much more flexible.
Fixes#7031
**THIS IS A BREAKING CHANGE.** See below for migration steps for
existing projects.
Previously, Flutter app code was built as a raw dylib on iOS. Dynamic
libraries outside of a framework bundle are not supported on iOS, except
for the system Swift libraries provided by Xcode.
See:
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
* Migrates Xcode build from app.dylib to App.framework
* Migrates flutter create template
* Migrates example projects
Migration steps for existing projects
=====================================
The following steps should be taken from the root of your Flutter
project:
1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
2. In the Xcode project navigator, remove `app.dylib` from the Flutter
folder. Delete this file from the `ios/Flutter` directory in your project.
3. Run a build to generate `ios/Flutter/App.framework`. From the command
line, run `flutter build ios`. If you have not configured app signing
in Xcode, an alternative method is to open the simulator, then run
`flutter run -d iP`.
4. In the Xcode project navigator, select the `Runner` project. In the
project settings that are displayed in the main view, ensure that the
`Runner` target is selected. You can verify this by exposing the
sidebar using the [| ] icon in the upper-left corner of the main
view.
5. Select the *General* tab in the project settings. Under the
*Embedded Binaries* section, click '+' to add `App.framework`. In the
sheet that drops down, click the *Add Other...* button. Navigate to
the `ios/Flutter` directory and select `App.framework`. Click *Open*.
In the sheet that drops down, select *Create folder references*, then
click *Finish*.
6. In the project settings, verify that `App.framework` has been added to the
*Embedded Binaries* and *Linked Frameworks and Libraries* lists.
7. In the Xcode project navigator, drag `App.framework` under the
Flutter folder.
8. In the Xcode project navigator, select `Flutter` then from the
*File* menu, select *Add Files to "Runner"...*. Navigate to the
`ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
the *Add* button.
9. From the command line, in your project directory, run
`flutter build clean`, then `flutter run`.
At this point your project should be fully migrated.
* Update hello_world to new gradle based build flow
* Update flutter_gallery to gradle based build
* Align hello_services with new gradle based build
* Update platform_services to new gradle based build
* Upgrade stock to gradle based build