Since our build function depends on scrollBehavior.isScrollable, any
time we update scrollBehavior we are implicitly updating our state. As
such, we must do so during a setState() call, or else we won't rebuild
and might not bother to listen to the scroll gestures.
This probably broke when we made Block not listen to gestures if it
wasn't overflowing.
This initial version assumes the developer has mojo_shell and all other services
sitting on disk somewhere and that they're on linux and only want to run on
linux. This can be generalized down the line to support more use cases. This
downloads the sky_viewer.mojo corresponding to the packages/sky_engine/REVISION
in the developer's directory, so they can specify whatever revision they want.
sky_tools run_mojo downloads sky_viewer.mojo into its cache directory if it is
not present and constructs a command line to pass to mojo_shell that maps the
shebang stamped into the flx to the downloaded sky_viewer.mojo.
Since sky_viewer.mojo lives in the cloud and mojo_shell can load from the cloud
this could also map to an https URL. This should likely be an option.
- move _uniqueChild earlier since a comment now mentions it earlier.
- reorder methods in Element to more closely reflect call order.
- change mount to be the place that sets the parent pointer, for consistency.
- make the lifecycleState a purely debug-time thing for consistency.
- make BuildableElement.unmount set dirty to false so that we won't
build unmounted objects.
- rename "updated" to "newWidget" for clarity.
- change how we unmount things so that the slot is reset up to a
RenderObjectElement, but not further, and don't reset the depth.
- adds dartdocs
- replaces config setter with didUpdateConfig() so that you can't replace
the config outside of the system
- renames didUnmount() with destroy().
- rename Component to StatelessComponent, ComponentConfiguration to
StatefulComponent
- move debug dump to end of file
- renamed _holder to _element
* If no source path is provided, then run the analyzer on the Sky unit tests
* Fix the filter for errors found in pub cache packages
* Generalize the filter for the analyzer's "xx errors/warnings/hints found" status message
Also fix a test that caused a warning in the analyzer.
Previously EditableText would render a text widget with no cursor if the text
value was empty.
Also adjust the height of the cursor widget to reflect the style's line
height, and update the cursor painting to match.
Previously --stage-two would error out because the LICENSE was git ignored.
This patch includes the LICENSE file in the repo to avoid the error. Also,
refactor the big_red_button.py to be clearer about what's shared between stage
one and stage two of the release process.
This patch contains a prototype of a new widget framework. In this framework,
Components can be reused in the tree as many times as the author desires. Also,
StatefulComponent is split into two pieces, a ComponentConfiguration and a
ComponentState. The ComponentConfiguration is created by the author and can be
reused as many times as desired. When mounted into the tree, the
ComponentConfiguration creates a ComponentState to hold the state for the
component. The state remains in the tree and cannot be reused.
This adds logic to download and use the sky_snapshot binary from
Google cloud storage when running the 'sky_tools build' command.
The downloaded binary is put into lib/cache/... The binary is
chosen to match the REVISION in the sky_engine package in the
packages directory of whichever package the user wishes to
build a flx from.
Known issues:
*) Assumes linux-x64 host
*) Assumes download will always produce valid executable
*) No clearing of stale cache entries
Instead of having to manage the popup menu from your app's build
function, you now just call showPopupMenu() with the menu's position and
it takes care of everything for you.
This solves the problem that the popup menu was trying to mutate the
state of the navigator from within its own initState() function.
Also, remove the "route" argument to RouteBase.build() since it equals
"this" by definition...
Also, remove ModalOverlay, and instead put that logic in the navigator.