This PR increases Android's `minSdkVersion` to 21.
There are two changes in this PR aside from simply increasing the number
from 19 to 21 everywhere.
First, tests using `flutter_gallery` fail without updating the
lockfiles. The changes in the PR are the results of running
`dev/tools/bin/generate_gradle_lockfiles.dart` on that app.
Second, from
[here](https://developer.android.com/build/multidex#mdex-pre-l):
> if your minSdkVersion is 21 or higher, multidex is enabled by default
and you don't need the multidex library.
As a result, the `multidex` option everywhere is obsolete. This PR
removes all logic and tests related to that option that I could find.
`Google testing` and `customer_tests` pass on this PR, so it seems like
this won't be too breaking if it is at all. If needed I'll give this
some time to bake in the framework before landing the flutter/engine
PRs.
Context: https://github.com/flutter/flutter/issues/138117,
https://github.com/flutter/flutter/issues/141277, b/319373605
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
The legacy welcome message would be printed even if `CI=true` confusing
parsers of the output.
This fixes: https://github.com/flutter/flutter/issues/139737
---------
Co-authored-by: eliasyishak <42216813+eliasyishak@users.noreply.github.com>
Part of work on https://github.com/flutter/flutter/pull/141194
The [`AssetBundle`](0833929c99/packages/flutter_tools/lib/src/asset.dart (L80)) class contains two members, `entries` and `entryKinds`. `entries` contains asset data indexed by asset key. `entryKinds` contains the "kinds" of these assets, again indexed by asset key.
**Change.** Rather than have two separate maps, this PR proposes combining these maps into one by wrapping the asset data and kind into a single data type `AssetBundleEntry`.
**Purpose.** In https://github.com/flutter/flutter/pull/141194, I am considering associating more information with an asset. In particular, what transformers are meant to be applied to it when copying it to the build output. Rather than adding another map member onto `AssetBundle` (e.g. `entryTransformers`), I decided to make things neater by introducing the `AssetBundleEntry` type.
Part of #137040 and #80374
- Rename _filterPluginsByPlatform to _createPluginMapOfPlatform
- Move method in chronological order
- Cleanup platform strings
Fixes https://github.com/flutter/flutter/issues/141827
Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.
> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
## Description
This adds a check to make sure that the `--empty` flag isn't applied to non-app templates.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/141592
## Tests
- Added a test.
I continued [my mission](https://github.com/flutter/flutter/pull/141431) to find as many typos as I could. This time it's a smaller set than before.
There is no need for issues since it's a typo fix.
This should wait for some upstream work, just don't want to lose it locally for now. I'll switch this from draft and update the description when it's ready.
Support for FFI calls with @Native external functions through Native assets on Android add to app. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
## Implementation details for Android add2app
The `.so` files are bundled with the same mechanism that bundles `libapp.so`.
Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619
1. Turn on `DEAD_CODE_STRIPPING` in macOS template.
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.
Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.
Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode.
Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.