Current versions of the Windows desktop build files don't require a specific Windows 10 SDK version, but doctor still checks for one since vswhere doesn't allow for flexible queries. This has been a common source of issues for people setting up on Windows for the first time, because the current VS installer by default only includes a newer version of the SDK than what doctor is looking for.
This removes the vswhere SDK check, and instead uses a manual check for SDKs. Since this uses undocumented (although fairly widely used, so relatively unlikely to change) registry information, the check is non-fatal, so that builds can progress even if the SDK isn't found by doctor; in practice, it's very unlikely that someone would install the C++ Windows development workload but remove the selected-by-default SDK from the install.
Now that all requirements are default, the instructions when missing VS have been simplified so that they no longer list individual components, and instead just say to include default items.
Fixes#50487
Make it possible for all FlutterCommands to be global free, by moving instantiation to inside the Zone context. Additionally, provide VerboseLogger and NotifyLogger (daemon) at the top level and remove from command-specific overrides.
This allows removing a work around where web devices needed to look up directly from the context in non-test code.
Technically the output preferences are still zone injected, but these will be moved soon as they were not being used correctly by the top level command (the injection comes after ArgParser reads the overflow values, causing numerous wrap issues)
Work towards removal of package:archive and ideally more stable unzipping of artifacts. These commands are available in Powershell 5+, which we already require for windows.
Also combines experiments into extraGenSnapshot/ExtraFrontEndOptions. Allows providing --no-sound-null-safety to allow out of order migration and running.
Remove copying from the shutdown stage since that seems risky. If the tool copies the first compilation there will still be a decent dill for initialization.
If a dependency specified uses-material-design: true and the main pubspec specifies uses-material-design: false, then the MaterialIcons font would be included in the font manifest, but not in the AssetManifest or final bundle. Remove it from the FontManifest if this occurs
Work towards #16723
This is only safe to land after #58131 lands in google3. Only build NOTICES in asset manfiest, and load either LICENSE or NOTICES from pubspec dependencies.