= gets escaped into %3D which seems to be tripping up cmake on windows since % is a control character. Switch to base64 encoding, since this does not have % nor , in the output character set.
This change is not trivially cherry pickable, and isn't tested on windows aside from my local, manual tests due to the planned CI work not being complete yet.
Fixes#75017Fixes#74705
There have been some more additional reports of a missing 'package:characters' import after upgrading flutter. This has me concerned that our pub caching logic is incorrect. Instead of the tool attempting to guess when pub should be run, always delegate to pub.
Also takes an opportunity to fix the kernel snapshot depending on the .packages or package_config. Due to the generated: date field this causes extra rebuilds. Instead when pub get is run, write out an additional file with just the package contents and version.
Fixes#66777Fixes#65723
Do not upload all assets on initial devFS sync. This should increase the reliability of the initial connection, even in the face of flaky devfs behavior, in addition to a moderate perf improvement.
Updates fast-start to build assets as part of the initial bundle
Requires flutter/engine#21436
Requires flutter/engine#21586
Requires flutter/engine#21611
Split from #66776
Even if pub does not change the packge_config contents, it will still update a timestamp in one of the fields. This causes unnecessary rebuilds. To fix this, generate an additional file when running pub get that only contains the relevant fields and then update the KernelSnapshot rule to depend on it only.
Adds support for size analysis on iOS, macOS, linux, and Windows - using an uncompressed directory based approach. The output format is not currently specified.
Adds support for size analysis on android on windows, switching to package:archive
Updates the console format to display as a tree, allowing longer paths. Increases the number of dart libraries shown (to avoid only ever printing the flutter/dart:ui libraries, which dominate the size)
Remove globals and testbed to simplify test cases, using the existing environment configuration. This is some pre-factoring work to make landing #63610 easier
Also combines experiments into extraGenSnapshot/ExtraFrontEndOptions. Allows providing --no-sound-null-safety to allow out of order migration and running.
Ensure iOS and android builds can be correctly cached. Use the performance-measurement-file to verify that all targets were skipped on the second invocation. This is only run on the flutter_gallery build.
Support bundling SkSL shaders into an android APK or appbundle via the --bundle-sksl-path command line options. If provided, these are validated for platform engine revision and then placed in flutter_assets/io.flutter.shaders.json
* Update packages.
* Add many more global analyses.
* Catch trailing spaces and trailing newlines in all text files.
Before we were only checking newly added files, but that means we
missed some.
* Port the trailing spaces logic to work on Windows too.
* Correct all the files with trailing spaces and newlines.
* Refactor some of the dev/bots logic into a utils.dart library.
Notably, the "exit" and "print" shims for testing are now usable
from test.dart, analyze.dart, and run_command.dart.
* Add an "exitWithError" function that prints the red lines and
then exits. This is the preferred way to exit from test.dart,
analyze.dart, and run_command.dart.
* More consistency in the output of analyze.dart.
* Refactor analyze.dart to use the _allFiles file enumerating logic
more widely.
* Add some double-checking logic to the _allFiles logic to catch
cases where changes to that logic end up catching fewer files
than expected (helps prevent future false positives).
* Add a check to prevent new binary files from being added to
the repository. Grandfather in the binaries that we've already
added.
* Update all the dependencies (needed because we now import crypto in
dev/bots/analyze.dart).
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Removes multiple re-entrant calls of bundle and aot and replaces them with a single call to assemble. This restores full caching and will allow follow-up performance improvements when building multiple ABIs