Changes in this patch:
- iOS now uses a different scrollDrag constant than Android.
- ScrollConfigurationDelegate now knows about target platforms.
- ScrollBehaviors now know about target platforms.
- RawInputLine now has to be told what platform it's targetting.
- PageableList now has a concept of target platform.
- make debugPrintStack filter its stack.
- move debugPrintStack to `assertions.dart`.
- add support for limiting the number of frames to debugPrintStack.
- make defaultTargetPlatform default to android in test environments.
- remove OverscrollStyle and MaterialApp's overscrollStyle argument. You
can now control the overscroll style using Theme.platform.
- the default scroll configuration is now private to avoid people
relying on the defaultTargetPlatform getter in their subclasses (since
they really should use Theme.of(context).platform).
- fix some typos I noticed in some tests.
- added a test for flinging scrollables, that checks that the behavior
differs on the two target platforms.
- made flingFrom and fling in the test API pump the frames.
- added more docs to the test API.
- made the TestAsyncUtils.guard() method report uncaught errors to help
debug errors when using that API.
- [x] Update engine to bring in new snapshotter.
- [x] Use the new snapshotter to quickly determine the minimal set of files necessary to run.
- [x] On first DevFS sync, only sync files necessary to run the application.
- [x] Fix a DevFS unit test failure.
- [x] Include DevFS tests in all.dart.
* Added return value to a onNotification callback.
The LayoutChangedNotification callback was missing a return value.
This commit changes it to return true and stop notification from
bubbling up the tree.
* Changed _RenderInkFeatures to use fresh clip box.
Since it wasn't using the most current value of the RenderBox's
size, _RenderInkFeatures was rendering splashes incorrectly when
the underlying Material size was animating. This commit changes
the clip reference to use the size of the Renderbox instead of
the size method in order to get the newest value.
* Fix covariant overrides in SynchronousFuture.
There were two things going on here. In timeout(), the callback's return
type was needlessly tightened to only allow callbacks that return
futures. This makes SynchronousFuture not substitutable with Future,
whose timeout() allows callbacks that return immediate values.
Since SynchronousFuture.timeout() never calls the callback anyway, I
just loosened it to match Future.timeout().
SynchronousFuture.whenComplete() is just wrong. The type error, again,
is that the callback's return type is too tight. Future.whenComplete()
allows synchronous callbacks.
But the actual implementation is wrong as well. whenComplete() should
return a future that completes to the *original value*, not whatever the
callback returns.
So I just fixed the method to work correctly, including handling
callbacks with synchronous results.
* "(error, stackTrace)" -> "(e, stack)".
It was widening the return type of a couple of operators compared to
what EquationMember declared it should return. Since it did in fact
always return an Expression, the widening wasn't needed.
This just tightens them to match the base class.
* Remove stray PRODUCT_BUNDLE_IDENTIFIER
This was erroneously added and overrides
the bundle for the gallery causing signing
to fail in my setup.
@chinmaygarde
* Remove PRODUCT_BUNDLE_IDENTIFIER from all Runner pbxproj's
This patch improves the Post and Shrine transitions by making the AppBar
into a Hero and changing the default MaterialPageTransition. Now the
AppBar transitions smoothly between screens and the
MaterialPageTransition doesn't involve a fade effect.
Also, rejigger the bounds of the image header in Pesto to avoid the
"pop" at the end of the animation by laying out the image header at its
final visual size instead of relying on occlusion to size the image
header.
Fixes#5202Fixes#5204
Why this matters: If you navigate back to a page with a Scrollable that
has a nonzero scrollOffset, we will restore that scrollOffset. We clamp
the scrollOffset to the contentExtent before the first layout, before
contentExtent is updated to its proper value. Initializing contentExtent
to INFINITY effectively disables the first clamp, until we can get a
valid value from layout. Since the previous scrollOffset was valid, it
seems safe to assume it's still valid.
BUG=https://github.com/flutter/flutter/issues/4883
BUG=https://github.com/flutter/flutter/issues/4797
This also required changing the AnimationController state transition
logic to signal completion of the animation during the tick that
finishes the simulation.
Fixes https://github.com/flutter/flutter/issues/3675