Closes https://github.com/flutter/flutter/issues/158012.
This is (effectively) a user-facing NOP, which is exchanging an
on-by-default command-line argument (`--implicit-pubspec-resolution`)
for an off-by-default global feature flag
(`explicit-package-dependencies`). It matches the mental model better,
is less painstaking to maintain and feed throughout, and will be easier
to globally flip on/off in a future PR.
---------
Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
Work towards https://github.com/flutter/flutter/issues/157819. **No behavior changes as a result of this PR**.
Based on a proof of concept by @jonahwilliams (https://github.com/flutter/flutter/pull/157818).
The existence of this flag (which for the time being, defaults to `true`) implies the following:
1. The (legacy, deprecated) `.flutter-plugins` file is not generated:
https://docs.flutter.dev/release/breaking-changes/flutter-plugins-configuration
2. The (legacy, deprecated) `package:flutter_gen` is not synthetically generated:
https://github.com/flutter/website/pull/11343
(awaiting website approvers, but owners approve this change)
This change creates `useImplicitPubspecResolution` and plumbs it through as a required variable, parsing it from a `FlutterCommand.globalResults` where able. In tests, I've defaulted the value to `true` 100% of the time - except for places where the value itself is acted on directly, in which case there are true and false test-cases (e.g. localization and i10n based classes and functions).
I'm not extremely happy this needed to change 50+ files, but is sort of a result of how inter-connected many of the elements of the tools are. I believe keeping this as an explicit (flagged) argument will be our best way to ensure the default behavior changes consistently and that tests are running as expected.
The SourceVisitor uses the engineVersion parameter to determine whether it needs to check for changes to artifacts or if it can assume that artifacts are unmodified from a versioned build of the engine. engineVersion is set based on whether the Artifacts instance sets the isLocalEngine property.
CachedLocalWebSdkArtifacts (instantiated when the --local-web-sdk flag is used) was only setting isLocalEngine if --local-engine was also used. This caused the build system to ignore changes to the files in the locally built flutter_web_sdk when using --local-web-sdk alone.
This PR renames Artifacts.isLocalEngine to usesLocalArtifacts in order to clarify what it means. It also changes CachedLocalWebSdkArtifacts to always enable usesLocalArtifacts.
For the necessary background knowledge, see the flutter.dev content on [Resolution-aware image assets](https://docs.flutter.dev/ui/assets/assets-and-images#resolution-aware) and [Conditional bundling of assets based on app flavor](https://docs.flutter.dev/ui/assets/assets-and-images#conditional-bundling-of-assets-based-on-app-flavor) if you don't have a basic understanding of these features.
Fixes https://github.com/flutter/flutter/issues/151813 by using unique temporary directories, per asset file, for transformations. Currently, only a single directory is used and the name of the temporary files was based only on the basename of files. This means that `assets/image.png` and `assets/2x/image.png` would share an output path (`<temp dir path>/image.png`), causing a race. If this quick and rough explanation is a bit confusing, the original issueâ#151813âprovides a full repro and correct identification of the exact cause of the failure that can occur in the asset transformation process.
From https://github.com/flutter/flutter/issues/143348#issuecomment-2016047148:
> before we ship, we should add a printTrace to the tool about each asset transformer we're invoking and the path/arguments we called it with
I think this is a good idea since asset transformers can be arbitrary Dart programsâmeaning that a lot can go wrong when running them. For example, they can hang indefinitely or perform some sort of I/O that later results in a tool crash. Knowing that asset transformation was involved when debugging a crash (or a slow/stuck `flutter build`) could be useful, so I think adding a `printTrace` or two is a good idea (or at least not a bad one).
This is in service of https://github.com/flutter/flutter/pull/141194
This will make it easier to get the `flutter run -d <browser>` and `flutter build fuschia` cases easier to get under test.
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
Part of work on https://github.com/flutter/flutter/pull/141194
The [`AssetBundle`](0833929c99/packages/flutter_tools/lib/src/asset.dart (L80)) class contains two members, `entries` and `entryKinds`. `entries` contains asset data indexed by asset key. `entryKinds` contains the "kinds" of these assets, again indexed by asset key.
**Change.** Rather than have two separate maps, this PR proposes combining these maps into one by wrapping the asset data and kind into a single data type `AssetBundleEntry`.
**Purpose.** In https://github.com/flutter/flutter/pull/141194, I am considering associating more information with an asset. In particular, what transformers are meant to be applied to it when copying it to the build output. Rather than adding another map member onto `AssetBundle` (e.g. `entryTransformers`), I decided to make things neater by introducing the `AssetBundleEntry` type.
Reverts flutter/flutter#132985
Initiated by: christopherfujino
This change reverts the following previous change:
Original Description:
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092
## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:
```yaml
# pubspec.yaml
flutter:
assets:
- assets/normal-asset.png
- path: assets/vanilla/ice-cream.png
flavors:
- vanilla
- path: assets/strawberry/ice-cream.png
flavors:
- strawberry
```
With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.
## Open questions
* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.
## Design thoughts, what this PR does not do, etc.
### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.
The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.
### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`.
<details>
For example, these manifests would all be considered ambiguous:
```yaml
assets:
- assets/
- path: assets/vanilla.png
flavors:
- vanilla
assets:
- path: assets/vanilla/
flavors:
- vanilla
- path: assets/vanilla/cherry.png
flavor:
- cherry
# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
- path: assets/vanilla/**
flavors:
- vanilla
- path: assets/**/ios/**
platforms:
- ios
# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```
See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>
### This does not support Android's multidimensional flavors feature (in an intuitive way)
<details>
Conder this excerpt from a Flutter project's android/app/build.gradle file:
```groovy
android {
// ...
flavorDimensions "mode", "api"
productFlavors {
free {
dimension "mode"
applicationIdSuffix ".free"
}
premium {
dimension "mode"
applicationIdSuffix ".premium"
}
minApi23 {
dimension "api"
versionNameSuffix "-minApi23"
}
minApi21 {
dimension "api"
versionNameSuffix "-minApi21"
}
}
}
```
In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:
> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
>
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).
This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:
```yaml
assets:
- assets/free/
flavors:
- freeMinApi21
- freeMinApi23
```
This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.
</details>
See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document.
<summary>Pre-launch Checklist</summary>
</details>
[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092
## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:
```yaml
# pubspec.yaml
flutter:
assets:
- assets/normal-asset.png
- path: assets/vanilla/ice-cream.png
flavors:
- vanilla
- path: assets/strawberry/ice-cream.png
flavors:
- strawberry
```
With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.
## Open questions
* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.
## Design thoughts, what this PR does not do, etc.
### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.
The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.
### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`.
<details>
For example, these manifests would all be considered ambiguous:
```yaml
assets:
- assets/
- path: assets/vanilla.png
flavors:
- vanilla
assets:
- path: assets/vanilla/
flavors:
- vanilla
- path: assets/vanilla/cherry.png
flavor:
- cherry
# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
- path: assets/vanilla/**
flavors:
- vanilla
- path: assets/**/ios/**
platforms:
- ios
# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```
See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>
### This does not support Android's multidimensional flavors feature (in an intuitive way)
<details>
Conder this excerpt from a Flutter project's android/app/build.gradle file:
```groovy
android {
// ...
flavorDimensions "mode", "api"
productFlavors {
free {
dimension "mode"
applicationIdSuffix ".free"
}
premium {
dimension "mode"
applicationIdSuffix ".premium"
}
minApi23 {
dimension "api"
versionNameSuffix "-minApi23"
}
minApi21 {
dimension "api"
versionNameSuffix "-minApi21"
}
}
}
```
In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:
> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
>
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).
This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:
```yaml
assets:
- assets/free/
flavors:
- freeMinApi21
- freeMinApi23
```
This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.
</details>
See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document.
<summary>Pre-launch Checklist</summary>
</details>
[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
Relates to tracker issue:
- https://github.com/flutter/flutter/issues/128251
This PR includes 3 major updates:
- Adding the `commandHasTerminal` parameter for `Event.flutterCommandResult`
- In `packages/flutter_tools/lib/src/runner/flutter_command.dart`
- Adding the new event for `sendException` from package:usage to be `Event.exception` (this event can be used by all dash tools)
- In `packages/flutter_tools/lib/runner.dart`
- Migrating the generic `UsageEvent` which was only used for Apple related workflows for iOS and macOS. I did an initial analysis in this [sheet](https://docs.google.com/spreadsheets/d/11KJLkHXFpECMX7tw-trNkYSr5MHDG15XNGv6TgLjfQs/edit?resourcekey=0-j4qdvsOEEg3wQW79YlY1-g#gid=0) to identify all the call sites
- Found in several files, highlighted in the sheet above