When we package Flutter, we used to find the "current" tag (which is the version number) by starting at the revision we are building on and looking backwards in time to find the most recent tag. This causes problems on release builds when we failed to tag properly.
This PR makes the packaging script be more strict by requiring the given revision to itself have a tag, but only when we're publishing the result. When we're not publishing the result, it's more lenient, since otherwise we couldn't test packaging on non-release commits.
I also renamed ProcessRunnerException to PreparePackageException, since we were using that exception more generally than just for processes.
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
## Description
This moves another 15-20ms from the animation jank of one of our important client to the startup latency. Unfortunately, this is probably not captured in our current benchmarks (presumably some other bottlenecks overshadow this shader compilation in the worst_frame benchmark). Considering that drawing images is such a common operation, maybe we should add one in the future to benchmark this.
We need this PR to land soon for our client because this changes the API to return Future.
## Related Issues
https://github.com/flutter/flutter/issues/813
This reverts commit adc8e159a548121a45ff7a45b4e556aff998d4bd.
This should be safe to land once https://github.com/flutter/flutter/pull/28530 gets merged
Merge on yellow doc test because the doc test is actually green.
## Description
Also update the existing dart files with missing licenses.
Without the fix, we'll emit the following error message
```
License headers cannot be found at the beginning of the following files.
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/lib/src/animation/tween_sequence.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/material/raw_material_button_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/async_lifecycle_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/sliver_constraints_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/app_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/test_border.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/physical_model_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/inherited_model.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/lib/src/base/user_messages.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/test/src/pubspec_schema.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/test/ios/simulators_test.dart
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
```
## Related Issues
Fixes https://github.com/flutter/flutter/issues/28368
## Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes (`[x]`). This will ensure a smooth and quick review process.
- [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs.
- [x] My PR includes tests for *all* changed/updated/fixed behaviors (See [Test Coverage]).
- [x] All existing and new tests are passing.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] The analyzer (`flutter analyze --flutter-repo`) does not report any problems on my PR.
- [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I am willing to follow-up on review comments in a timely manner.
## Breaking Change
Does your PR require Flutter developers to manually update their apps to accommodate your change?
- [ ] Yes, this is a breaking change (Please read [Handling breaking changes]).
- [x] No, this is *not* a breaking change.
<!-- Links -->
[issue database]: https://github.com/flutter/flutter/issues
[Contributor Guide]: https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Test Coverage]: https://github.com/flutter/flutter/wiki/Test-coverage-for-package%3Aflutter
[Flutter Style Guide]: https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]: https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[Handling breaking changes]: https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
Adds SHA256 checksums to the released package database, in preparation for showing them on the download website. (I'll update the existing data by hand).
Fixes#28465
This reverts commit a44f174efc218ac1b4b94b9d77dafdb5dfea1432.
Reason: start_up tests become flaky.
See https://github.com/flutter/flutter/issues/28374
TBR: xster
Merge on red to fix the tree
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).