Jonah Williams e8c3eefb21 [Impeller] dont use dynamic shader metadata path for precompiled shaders. (flutter/engine#56827)
Should fix https://github.com/flutter/flutter/issues/159520 ~~but I still need to check locally.~~ Seems to do the trick.

All cmd bindings were copying the shader metadata, which meant allocating/de-allocating a lot of strings per draw.
2024-11-27 17:21:09 +00:00
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