* All lists produced by JSON parsing are List<dynamic>. If more
speficic type is required then they need to be explicitly cast, e.g.
using castFrom helper;
* Function of type (ByText) -> Finder is not a subtype of
(SerializableFinder) -> Finder because ByText is in the contravariant
position;
* In Dart 2 typed(any) should be used instead of any in mockito based
tests.
* Created plumbing but has stream problem
* testing with makePipe
* Trying pipe but not really getting anywhere
* works by repeatedly reading line
* Minor cleanup
* works
* Clean up pipe after use.
* Move the last status forward
* Make sure failed script commands bubble up
Reports from that commit included:
* Doctor hanging
* Doctor prompting to install JDK
* AnsiStatus.cancel() printing elapsed time and extra newline
* Printing extra spinner character at the end of each line
If compiler failed to produce Kernel binary then compile(...) returns
null to the caller. If we don't check for null we end up trying to
run file called "null" which causes a very confusing crash of the
flutter_tester.
* Use already downloaded dart sdk for frontend_server.
This is follow-up to https://github.com/flutter/flutter/pull/14610
* Remove reference to engine dart-sdk from artifacts
* Remove unused imports
* WIP to switch back to solution where dart sdk is downloaded into bin/cache/dart-sdk, but it is 'flutter precache -a' that can download all dart sdks for other platforms under bin/cache/artifacts/engine/<platform>/dart-sdk
* Download all dart sdks when 'flutter precache -a'
* Initial version, seems to work
* Unit test for android license checker
* Cleanups
* Windows analyzer wants const.
* Refinements to timeout
* review comments
* Forgot a nit
Inlcudes:
* libtxt: specifically request the Roboto font in tests and benchmarks (flutter/engine#4675)
* Make Paragraph methods really return List<int> if they are declared as such (flutter/engine#4676)
* Stop using ClassHierarchy.deprecated_incremental (flutter/engine#4678)
* On iOS, render to an offscreen surface to avoid renderbuffer slowdown (flutter/engine#4680)
Pull code out of flx.dart:assemble() to make flx.dart:buildAssets
which creates the AssetBundle. This will allow us to create just
this instead of an entire FLX.
* Use engine-built dart sdk
* Download dart-sdk from engine
* Move up deps to fix dart sdk constraint problem
* Update update_dart_sdk.ps1 for Windows
* Fix tests so they pass analysis
* More types for tests
* Roll engine
* Update dart sdk stamp location in flutter.bat
* Add newline
Adds a ScaffoldGeometry class and ValueNotifier for it.
A scaffold's ScaffoldGeometry notifier is held in the _ScaffoldState, and is passed to _ScaffoldScope.
New ScaffoldGemometry objects are built and published to the notifier.
* Revert "Roll engine to 834d6eb02988e7f2c44eda05cec908378a1a9138 (#14664)"
This reverts commit c19fbe86ddf9a82e848bcf8c7caf8a233965d514.
Reason: timeouts while doing hot reload in hot_mode_dev_cycle__preview_dart_2_benchmark.