This patch also changed ScrollableList2 to use an Iterable instead of an
List for its children. This change lets clients map their underlying
data lazily. If the clients actually have a concrete list, we skip the
extra copy and grab the child list directly.
ScrollableList2 uses the same pattern as ScrollableGrid, which requires the
client to allocate widgets for every list item but doesn't inflate them unless
they're actually needed for the view. It improves on the original
ScrollableList by not requiring a rebuild of the whole visible portion of the
list when scrolling. In fact, small scrolls can often be handled entirely by
repainting.
We now support (vertically) scrollable grids with viewporting. If the
scroll doesn't reveal any new rows, we execute the scroll with a repaint
(i.e., no layout). If the scroll reveals a new row, we trigger a layout
to change the set of materialized children in the viewport.
This patch make grid layout much more flexible. The behavior is factored
out into a GridDelegate that's modeled after the custom layout
delegates. The patch includes a MaxTileWidthGridDelegate that implements
the old behavior and a FixedColumnCountGridDelegate that implements a
grid layout with a fixed number of columns.
Fixes#1048
The TabBarSelection change animation needs to start where the fling's drag gesture ended rather than from zero. The intial vlaue of progress for the TabBarSelection's performance is now converted from the range used during an interactive drag, to the range used when animating from the previously selected tab to the new one.
TabBarSelection now requires a maxIndex parameter.
This matches the naming pattern expected from package:test
`flutter test` doesn't care, since it finds all _test.dart
files and runs them regardless of directory.
@Hixie
- Remove unused FocusChanged typedef.
- Remove unused centerOfAttentionHeroTag.
- Modernize static functions for interacting with Scrollable by moving them
into the Scrollable class.
Add BoxConstraints.isNormalized feature.
Use this feature in asserts in all the intrinsic dimension methods, in
various relevant BoxConstraints methods, and in layout().
Wrap the _DebugSize logic in BoxConstraints.constrain() in an assert
block to avoid a branch in release mode.
Remove the logic in BoxConstraints.isSatisfiedBy() that dealt with
non-normalized values.
Add BoxConstraints.normalize().
Make RenderCustomOneChildLayoutBox.performLayout() only set
parentUsesSize on the child if the constraints aren't tight.
I had to add a setLocale method to WidgetTester and
split the code in FlutterBinding which handled locale
changes to allow me to dispatch a locale change w/o actually
changing what the c++ code reports as the locale.
Also added the test to Travis.
@abarth @jason-simmons
Factor out a reusable interface called Decoration from BoxDecoration.
Make all the consumers of BoxDecoration and the erstwhile BoxPainter
into consumers of Decoration.
Make a BoxPainter be something you get from a Decoration, rather than
something to which you pass a BoxDecoration.
Rename Shape to BoxShape now that it's documented specifically as
applying to boxes.
Move EdgeDims to its own file.
Move FractionalOffset up so that it's with the other helper classes in
its file rather than alone at the end.
Minor change to RenderClipOval's hit testing to avoid taking an
unnecessary square root.
Rename BoxDecorationPosition to DecorationPosition since
RenderDecoratedBox now takes any Decoration.
Implement hit testing for rounded rects.
Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make
it support lerping across any Decoration (by deferring to the objects
involved).
Users of MaterialApp can provide an onLocaleChanged handler that will be
called to asynchronously fetch locale-specific data. MaterialApp will
then instantiate a LocaleQuery that supplies the locale data to its
descendants.
Instead of PointerInputEvent having a "type" field, we now have a
different class for each pointer type.
This has ripple effects throughout the system.
I also did code cleanup in affected files while I was there.
Also:
- minor code reindents in places.
- reset the widget tree between tests.
- once you generate a route, don't let its builder change
(previously it would keep changing as the routes table changed).
- revert the stocks app toolbar-fading-on-forward-transition thing.