This patch restructures how we handle drawer. The drawer is now a child of the
Scaffold, which wraps the Drawer in a DrawerController. The DrawerController
manages the interaction with the navigator as well as the edge swiping. The
DrawerController's state machine is driven almost entirely off its Performance,
which it now owns completely.
Fixes#90Fixes#187Fixes#192Fixes#194Fixes#604
This patch integrates Mimicable with Overlay such that you can tell a Mimicable
to lift up into the overlay and animate towards another widget identified by a
global key.
Heroes with the same tag have to have keys that are unique across the
entire subtree. Since we can now show both stock lists, this means we
have to include the tab in the heroes' keys.
Fixes#668.
The TabBar's selection is now represented by a TabBarSelection object which encapsulates both the previous and currently selected indices and the Performance used to animate the selection indicator.
Added a TabBarView class which displays a tab's contents. It uses a shared TabBarSelection to stay in sync with a TabBar. The TabBarView scrolls in sync with the TabBar when the selection changes. Eventually it will allow one to fling the selection forward or backwards.
Added a tabBar property to ToolBar. Typically the corresponding TabBarView will be the body of the toolbar's Scaffold.
Removed TabNavigatorView and TabNavigator.
Added a widget gallery tabs demo page. Removed the old tabs demo.
- These controls now have proper radial reactions.
- You can drag the switch.
- The radio button animates properly.
- There's a demo in the Material Gallery
http://www.google.com/design/spec/components/chips.html#chips-behavior
This patch adds support for deletable and non-deleteable chips, but doesn't yet
add support for contact chips. Also, demo the chips in a new Material Gallery
app that will let us demo our gallery of widgets in a single app.
- Removed the concept of ephemeral routes.
- Renamed the two _MenuRoutes to _PopupMenuRoute and _DropDownRoute.
- Added type arguments in various places:
- DropDownMenu
- _DropDownRoute
- _ModalBottomSheetRoute
- PopupMenuItem
- _PopupMenu
- _PopupMenuRoute
- Made _ModalBottomSheetRoute, the two ex _MenuRoutes, and _DialogRoute
all inherit from ModalRoute, via PopupRoute.
- Change "Dropdown" and "DropDown" to "DropDown" consistently.
- Made MaterialPageRoute inherit from PageRoute.
- Made ModalBarrier not create a box if it's always transparent.
- Exposed the Futures on TransitionRoutes.
- Fixed that menus were no longer dismissable by tapping the modal
barrier.
- `Scaffold.of(context).showBottomSheet(widget);`
- Returns an object with .closed Future and .close() method.
- Uses a StateRoute to handle back button.
- Take the Navigator logic out of the BottomSheet widget.
- Support showing a sheet while an old one is going away.
- Add Navigator.remove().
Many of the widgets that use CustomPaint were spamming repaints because
CustomPaint repaints when the identity of the onPaint callback changes, which
it does every build for StatelessComponents.
This patch changes CustomPaint to use a CustomPainter, similar to the new
custom layout widgets. The CustomPainter has a `shouldRepaint` function along
with its `paint` function. This function gives clients explicit control over
when the custom paint object repaints.
This patch simplifies PaintingContext with several goals:
1) We now call a callback instead of assuming the caller has a single child to
paint. This change will let us handle render objects that wish to paint more
than one child.
2) We now avoid creating lots of empty picture layers because we don't eagerly
start recording pictures. Instead, we wait for the first caller to touch the
canvas before creating the picture recorder.
3) We now are more consistent about which values have incorporated the painting
offset.
"showSnackBar()" is now a feature of a Scaffold. To get to a Scaffold
you either use a global key (`scaffoldKey.currentState.showSnackBar(...)`),
or you use `Scaffold.of(context)`.
Snack bars no longer have a route. They are entirely managed by the
Scaffold. Fixes#432.
Snack bars now queue up when you have several of them. Fixes#374.
Snack bars now auto-size themselves around their contents. This is step
one towards implementing multiline snack bars.
Snack bars now self-dismiss after some per-snackbar configurable period.
The self-dismissing pauses while a dialog is up above the snackbar (or
anything that uses ModalRoute). To enable this, there's now a
`ModalRoute.of(context)` API that returns the current ModalRoute, and
you will be rebuilt if you asked for this and the route's "current"
status changes. To implement this, the Navigator now rebuilds
unconditionally any time it pushes or pops a route.
Snack bars now use the curves that Android uses for snack bars.
Snack bar contents now fade in.
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec.
The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html.
The "level" property (many classes) is now called "elevation", to match the Material spec.
BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
A common pattern is to use a Positioned with a Sized box to give both an offset
from the edge as well as a fixed size to the child. This patch rolls into into
the Stack layout algorithm for simplicity.
Fixes#250
- drag and drop was using the wrong draggables (long press vs short
press).
- navigation.dart wasn't using material correctly and so was ending up
with some red text.
- piano wasn't followig our style guide even a little.
- date picker was not scrollable.